Tutorials

Importing your pet into Roblox Studio

How to take an exported pet from Altushka Builder into Roblox Studio as a welded model of separate, named MeshParts.

What you’ll need

  • A pet exported from Altushka Builder — the export gives you a .glb file, a <name>_RobloxSetup.lua script, and a .altushka preset (keep that one; it lets you re-open the build in the app later)
  • Roblox Studio, signed in to your Roblox account

Step 1 — Export from Altushka Builder

Export your assembled pet and pick a name. The name you choose becomes the name of everything: the .glb, the setup script, and the final model in Studio.

Step 2 — Import 3D in Studio

Open your place in Roblox Studio and use Import 3D from the toolbar. Pick your exported .glb and confirm. Studio uploads the meshes to your account and inserts the model — every part arrives as its own named MeshPart.

Step 3 — Assemble (plugin or script)

The imported model is still “raw”. Two ways to finish it, both give the same result:

The plugin way (one click). Altushka Builder installs a small companion plugin into Studio for you. Select the imported model, open Studio’s Plugins tab, and press Assemble Pet. Undoable with Ctrl/⌘-Z like any Studio action.

The script way (full fidelity). Open the command bar (View → Command Bar), open the <name>_RobloxSetup.lua file that was saved next to your .glb, copy its whole contents into the command bar, and press Enter. This script carries your export’s exact settings — including your pet’s face.

Step 4 — What you get

A single Model named after your export:

  • an invisible root part (Main) at the pet’s feet, ready to be the handle your game code moves around;
  • every part a separate, named MeshPart, welded to the root;
  • the face already applied as a decal (script path).

From there it behaves like any Roblox model: recolor parts, add scripts, attach it to a pet-follow system, publish it in your experience.

Credit isn’t required — but if you drop a “pets made thanks to Altushka Builder” into your game description, it’s very much appreciated.

Keep editing later

Two ways back into the Builder: open the .altushka preset you exported, or — if all you have is the Roblox side — right-click the model in Studio, export it, and import that file straight back into Altushka Builder.