FAQ

Questions and answers

The basics on what Altushka Builder is and how it fits into a Roblox workflow.

What does Altushka Builder cost?

Whatever the itch.io page says at the moment you download it — that page is the only place a price lives, so it is always the current one, and this page can never go out of date behind it. There is no account to create either way.

Do I need to know 3D modeling?

No. You assemble creatures from ready-made modular parts — no Blender, no sculpting, no rigging. If you can drag, drop, and snap pieces together, you can build. A pet imports as a welded, static model, which is all most pet systems need; skeletal animation is still a rig, and that part stays yours to add.

How does it work with Roblox?

You export your finished creature as a .glb plus a small setup script. Import the .glb into Roblox Studio, then either click Assemble Pet in the bundled companion plugin or paste the setup script into the command bar — your pet is assembled for you, each part a separate, named MeshPart, welded together, with its face applied. From there you color it and script it like any model.

Can my pet have a face?

Yes. Pick from 6 built-in faces, each in a range of colorways (171 variants in all), choose which side it goes on, and it travels with the export into Roblox Studio automatically. You can also import your own face art and use it the same way.

Can I use my own 3D models?

Yes. Import your own .glb models into a personal library and build with them right next to the official parts — they place, snap, mirror, and export exactly the same way. Your models stay on your machine; the app never uploads them anywhere.

Can I recolor or paint parts?

Yes, and there are several paths. Paint straight onto the pet in 3D inside the app — brush, eraser, blur, fill, an eyedropper, and your last ten colors. Give it a finish on top: Golden, Diamond, or a color you pick, with a contrast slider. Prefer your own tools? Export the part's texture layout, paint it in Procreate or Photoshop, and bring it back — both routes end up as the same texture. Or skip all of it and just recolor the MeshParts in Roblox Studio after importing. Whatever you paint travels with the export.

Do the effects work in Roblox?

Yes — an effect is not a video, it is real Roblox particles. Put one of 160 effects on any part in the app, tune it, and export: the bundled Studio plugin applies it for you when it assembles the pet, and the setup script carries its own copy if you'd rather paste that. Restart Studio once after updating the app so it picks up the newer plugin.

Can I keep editing a pet later?

Yes, two ways. Every export saves a .altushka preset alongside the .glb — open it in the Builder to pick up exactly where you left off. And if all you have is the Roblox side, export the model from Roblox Studio and import that file straight back into the Builder.

Can I sell what I make with it?

Yes. You own how you arrange and build the parts, and you can use and sell your creations inside your own games and experiences — publish and monetize on Roblox, within Roblox's own rules and ours. The one line not to cross: don't resell the raw parts, or a bare export, as a standalone asset for others to reuse. The full rules are in our Terms of Service. Credit isn't required — but it's appreciated: a line like "pets made thanks to Altushka Builder" in your game description always makes our day.

What do I need to run it?

A Mac running macOS 12 or later (Apple Silicon or Intel), or a 64-bit Windows 10/11 PC. Both versions are published on itch.io, linked from the download page.

Do I need to be online?

You need internet to grab the catalog and download each part, face and effect the first time you use it. After that they are cached locally so you can keep building, though we can't promise uninterrupted offline use.

How do updates work?

The app checks for new versions and shows a banner when one is out — no background installer. You grab the new build from the itch.io page whenever you're ready; following the project there gets you an email when one ships.