The workflow

From parts to a Roblox pet

Altushka Builder is built around one loop: assemble modular parts, export a .glb, and import it into Roblox as separate MeshParts. No 3D modeling.

01

Assemble from the library

Browse 84 parts by category, filter to what you need, and snap them onto your creature in the viewport. Every part is a module designed to fit — and you can import your own .glb models and build with them too.

02

Pose, mirror, and give it a face

Move, rotate, and position parts until the pet looks right — mirror one side to match the other, and lock axes so pieces stay seated flush while you adjust the rest. Pick one of 6 built-in faces — each in a stack of colorways — or import your own art, and choose which side it goes on. Save your assembly as a preset so you can come back to it.

03

Export

Export the whole creature as a glTF (.glb) file — the format Roblox reads natively — plus a small setup script that does the Studio-side work for you, and a preset file to keep editing later.

04

Import into Roblox Studio

Bring the .glb into Studio, then click Assemble Pet in the bundled companion plugin — or run the setup script: your pet is assembled and welded, each part its own named MeshPart, with the face already applied — ready to recolor, rig, and script.